/*------------------------------------------------------------------------- NeoHueBlend provides method objects that can be directly consumed by blend template functions in HslColor and HsbColor Written by Michael C. Miller. I invest time and resources providing this open source code, please support me by dontating (see https://github.com/Makuna/NeoPixelBus) ------------------------------------------------------------------------- This file is part of the Makuna/NeoPixelBus library. NeoPixelBus is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. NeoPixelBus is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with NeoPixel. If not, see . -------------------------------------------------------------------------*/ #pragma once class NeoHueBlendBase { protected: static float FixWrap(float value) { if (value < 0.0f) { value += 1.0f; } else if (value > 1.0f) { value -= 1.0f; } return value; } }; class NeoHueBlendShortestDistance : NeoHueBlendBase { public: static float HueBlend(float left, float right, float progress) { float delta = right - left; float base = left; if (delta > 0.5f) { base = right; delta = 1.0f - delta; progress = 1.0f - progress; } else if (delta < -0.5f) { delta = 1.0f + delta; } return FixWrap(base + (delta) * progress); }; }; class NeoHueBlendLongestDistance : NeoHueBlendBase { public: static float HueBlend(float left, float right, float progress) { float delta = right - left; float base = left; if (delta < 0.5f && delta >= 0.0f) { base = right; delta = 1.0f - delta; progress = 1.0f - progress; } else if (delta > -0.5f && delta < 0.0f) { delta = 1.0f + delta; } return FixWrap(base + delta * progress); }; }; class NeoHueBlendClockwiseDirection : NeoHueBlendBase { public: static float HueBlend(float left, float right, float progress) { float delta = right - left; float base = left; if (delta < 0.0f) { delta = 1.0f + delta; } return FixWrap(base + delta * progress); }; }; class NeoHueBlendCounterClockwiseDirection : NeoHueBlendBase { public: static float HueBlend(float left, float right, float progress) { float delta = right - left; float base = left; if (delta > 0.0f) { delta = delta - 1.0f; } return FixWrap(base + delta * progress); }; };